// Copyright (C) 2008-2012 Jeremy Hollingsworth
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

using UnityEditor;
using UnityEngine;
using System;
using System.Collections;

public class GUIXDesignerMenu
{
    [MenuItem( "GUIX/Designer" )]
    static void ShowDesignerWindow()
    {
        if ( EditorPrefs.HasKey( "GUIXDesigner_NeedsAssetRefresh" ) && EditorPrefs.GetBool( "GUIXDesigner_NeedsAssetRefresh" ) )
        {
            AssetDatabase.Refresh();
            EditorPrefs.SetBool( "GUIXDesigner_NeedsAssetRefresh", false );
        }
        else if ( !EditorApplication.isCompiling )
        {
            GUIXDesignerWindow _guixDesignerWindow = (GUIXDesignerWindow)EditorWindow.GetWindow( typeof( GUIXDesignerWindow ) );

            if ( _guixDesignerWindow != null )
            {
                _guixDesignerWindow.Focus();

                if ( _guixDesignerWindow.IsWindowRectSaved() )
                {
                    _guixDesignerWindow.position = _guixDesignerWindow.LoadWindowRect();
                }
                else
                {
                    _guixDesignerWindow.position = new Rect( 0.0F, 0.0F, 1024.0F, 748.0F );
                    _guixDesignerWindow.SaveWindowRect( _guixDesignerWindow.position );
                }
            }
            else
            {
                Debug.LogError( "GUIX->Designer Window failed to initialize." );
            }
        }
    }
}